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Standard actions concerning other people
Giving it to , Showing it to , Waking , Throwing it at , Attacking , Kissing , Answering it that , Telling it about , Asking it about , Asking it for
Attacking something (past tense attacked)
Violence is seldom the answer, and attempts to attack another person are normally blocked as being unrealistic or not seriously meant. (I might find a shop assistant annoying, but IF is not Grand Theft Auto, and responding by killing him is not really one of my options.) So the Standard Rules simply block attempts to fight people, but the action exists for rules to make exceptions.
Typed commands leading to this action
"attack [something]"
Rules controlling this action
before asking someone to try doing something when the person asked is not the current interlocutor giving orders needs an interlocutor rule name unlist
NB: the change greeting command to greeting rule is listed before the giving orders needs an interlocutor rule in the before rulescheck new do not attack yourself rule name unlist
check new only attack persons rule name unlist
check new only attack the living rule name unlist
check new do not attack friendly-neutral people rule name unlist
check (let item be a random readied weapon enclosed by the player; ...)
carry out an actor attacking when the fight consequences variable is false
carry out an actor attacking when the fight consequences variable is true