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Actions: Detail view  Back to full view

A single action in detail.
About the action rulebooks  

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Standard actions concerning other people
Giving it to , Showing it to , Waking , Throwing it at , Attacking , Kissing , Answering it that , Telling it about , Asking it about , Asking it for 


Attacking something (past tense attacked)

Violence is seldom the answer, and attempts to attack another person are normally blocked as being unrealistic or not seriously meant. (I might find a shop assistant annoying, but IF is not Grand Theft Auto, and responding by killing him is not really one of my options.) So the Standard Rules simply block attempts to fight people, but the action exists for rules to make exceptions.


Typed commands leading to this action

"attack [something]"

"a [thing]" 

Rules controlling this action

before    asking someone to try doing something when the person asked is not the current interlocutor  giving orders needs an interlocutor rule   name  unlist 

      NB: the change greeting command to greeting rule is listed before the giving orders needs an interlocutor rule in the before rules 
      NB: the check going during convnode rule is listed before the say goodbye when moving rule in the before rules 

check    new do not attack yourself rule   name  unlist 

check    new only attack persons rule   name  unlist 

check    new only attack the living rule   name  unlist 

check    new do not attack friendly-neutral people rule   name  unlist 

check    (let item be a random readied weapon enclosed by the player; ...) 


carry out    an actor attacking when the fight consequences variable is false   

carry out    an actor attacking when the fight consequences variable is true